Envisage report cover

Global Gaming Headset Market Recent Trends, In-depth Analysis, Size and Forecast To 2030

Published Date: Dec 2022

No. of Pages: 240

Status: Published

Report Code: ARI122132

The Gaming Headset Market is valued at USD 2016.92 Million in 2021 and is projected to reach USD 3349.6 Million by 2028, growing at a CAGR of 7.52% from 2022 to 2030.

The report focuses on the Gaming Headset market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides detailed cost analysis, supply chain.
Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Consumer behavior analysis and market dynamics (drivers, restraints, opportunities) provides crucial information for knowing the Gaming Headset market.

COVID-19 / Ukraine and Russian War Impact
Since the outbreak of COVID-19, the world economy continues to suffer from a series of destabilizing shocks, many companies experienced bankruptcy and a sharp decline in turnover. After more than two years of pandemic, global economy began to recover, entering 2022, the Russian Federation’s invasion of Ukraine and its global effects on commodity markets, supply chains, inflation, and financial conditions have steepened the slowdown in global growth. In particular, the war in Ukraine is leading to soaring prices and volatility in energy markets, with improvements in activity in energy exporters more than offset by headwinds to activity in most other economies. The invasion of Ukraine has also led to a significant increase in agricultural commodity prices, which is exacerbating food insecurity and extreme poverty in many emerging market and developing economies.
The Gaming Headset Market Research report offers the market growth estimation, size and forecasts for the Gaming Headset Market for every section, of the report the market trends and forecasts are done on the premise of revenue (USD million).

Companies covered In Gaming Headset Market
Turtle Beach
Sony
Sennheiser
PDP-Pelican
Skullcandy
Microsoft (XBOX)
Plantronics
Logitech
Somic
SteelSeries
Audio-Technica
Creative Technology
Cooler Master
Big Ben
Corsair
Mad Catz-TRITTON
Gioteck
Accessories 4 Technology
Trust International
Kotion Electronic
Hama GmbH
Thrustmaster
Razer
Genius

Gaming Headset Market impact analysis by Types,
Supra-Aural
Circumaural
Canalphones
Backphones
Others

Based on the Application,
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Near Field Communication (NFC)
Others

By Geography –
North America
o U.S.
o Canada
• Europe
o U.K.
o Germany
o France
• Asia-Pacific
o China
o India
o Japan
o South Korea
o Malaysia
o Philippines
• Latin America
o Brazil
o Rest of Latin America
• Middle East & Africa (MEA)
o GCC
o North Africa
o South Africa
• Rest of the Middle East & Africa

The Market Research analyst will give you thorough insightful information on Gaming Headset Size, the competitive landscape is delivered i.e. Revenue Share Analysis (MN USD) by top key Players, Revenue Market Share (%) by key Players and further, a qualitative analysis is made headed for market cognizance rate, product differentiation, and new entrants are also considered in heat map concentration.

Frequently Asked Questions
• What is the Expected CAGR of the Gaming Headset Market during the Forecast Period?
• What is the Expected Gaming Headset Market Size in 2030?
• What is the Valuation of Gaming Headset market as on 2022?
• What are some of the Restraints for the Gaming Headset Market?
• What are the Main Factors Driving the Gaming Headset Market?

Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope & Assumptions
1.3. List of Data Sources
Chapter 2. Executive Summary
Chapter 3. Industry Outlook
3.1. Gaming Headset market segmentation
3.2. Gaming Headset market size and growth prospects, 2022 - 2030
3.3. Gaming Headset market - Value Chain Analysis
3.3.1. Vendor landscape
3.4. Regulatory Framework
3.5. Market Dynamics
3.5.1. Market Driver Analysis
3.5.2. Market Restraint Analysis
3.6. Porter’s Analysis
3.6.1. Threat of New Entrants
3.6.2. Bargaining Power of Buyers
3.6.3. Bargaining Power of Buyers
3.6.4. Threat of Substitutes
3.6.5. Internal Rivalry
3.7. PESTEL Analysis
Chapter 4. Gaming Headset market: Product Outlook
4.1.1. Gaming Headset market Share, by Product, 2022 – 2030
4.1.2. Product 1
4.1.2.1. Market estimates and forecast, 2022 – 2030
4.1.2.2. Market estimates and forecast, by region, 2022 – 2030
4.1.3. Product 2
4.1.3.1. Market estimates and forecast, 2022 – 2030
4.1.3.2. Market estimates and forecast, by region, 2022 – 2030
4.1.4. Product 3
4.1.4.1. Market estimates and forecast, 2022 – 2030
4.1.4.2. Market estimates and forecast, by region, 2022 – 2030
4.1.5. Others
4.1.5.1. Market estimates and forecast, 2022 – 2030
4.1.5.2. Market estimates and forecast, by region, 2022 – 2030
Chapter 5. Gaming Headset market: Application Outlook
5.1.1. Gaming Headset market Share, by Application, 2022 – 2030
5.1.2. Application 1
5.1.2.1. Market estimates and forecast, 2022 – 2030
5.1.2.2. Market estimates and forecast, by region, 2022 – 2030
5.1.3. Application 2
5.1.3.1. Market estimates and forecast, 2022 – 2030
5.1.3.2. Market estimates and forecast, by region, 2022 – 2030
5.1.4. Application 3
5.1.4.1. Market estimates and forecast, 2022 – 2030
5.1.4.2. Market estimates and forecast, by region, 2022 – 2030
5.1.5. Others
5.1.5.1. Market estimates and forecast, 2022 – 2030
5.1.5.2. Market estimates and forecast, by region, 2022 – 2030
Chapter 6. Gaming Headset market: Geography Outlook
6.1. Gaming Headset market Share, by Geography, 2022 – 2030
6.2. North America
6.2.1. Market estimates and forecast, by product 2022 – 2030
6.2.2. Market estimates and forecast, by application, 2022 – 2030
6.2.3. U.S.
6.2.3.1. Market estimates and forecast, by product 2022 – 2030
6.2.3.2. Market estimates and forecast, by application, 2022 – 2030
6.2.4. Canada
6.2.4.1. Market estimates and forecast, by product 2022 – 2030
6.2.4.2. Market estimates and forecast, by application, 2022 – 2030
6.3. Europe
6.3.1. Market estimates and forecast, by product 2022 – 2030
6.3.2. Market estimates and forecast, by application, 2022 – 2030
6.3.3. Germany
6.3.3.1. Market estimates and forecast, by product 2022 – 2030
6.3.3.2. Market estimates and forecast, by application, 2022 – 2030
6.3.4. UK
6.3.4.1. Market estimates and forecast, by product 2022 – 2030
6.3.4.2. Market estimates and forecast, by application, 2022 – 2030
6.3.5. France
6.3.5.1. Market estimates and forecast, by product 2022 – 2030
6.3.5.2. Market estimates and forecast, by application, 2022 – 2030
6.4. Asia Pacific
6.4.1. Market estimates and forecast, by product 2022 – 2030
6.4.2. Market estimates and forecast, by application, 2022 – 2030
6.4.3. China
6.4.3.1. Market estimates and forecast, by product 2022 – 2030
6.4.3.2. Market estimates and forecast, by application, 2022 – 2030
6.4.4. India
6.4.4.1. Market estimates and forecast, by product 2022 – 2030
6.4.4.2. Market estimates and forecast, by application, 2022 – 2030
6.4.5. Japan
6.4.5.1. Market estimates and forecast, by product 2022 – 2030
6.4.5.2. Market estimates and forecast, by application, 2022 – 2030
6.5. Rest of the World
6.5.1. Market estimates and forecast, by product 2022 – 2030
6.5.2. Market estimates and forecast, by application, 2022 – 2030
Chapter 7. Competitive Landscape
7.1. Company 1
7.1.1. Business Overview
7.1.2. Key Financials
7.1.3. Product Offerings
7.1.4. Recent Strategic Developments

7.2. Company 2
7.2.1. Business Overview
7.2.2. Key Financials
7.2.3. Product Offerings
7.2.4. Recent Strategic Developments

7.3. Company 3
7.3.1. Business Overview
7.3.2. Key Financials
7.3.3. Product Offerings
7.3.4. Recent Strategic Developments
7.4. Company 4
7.4.1. Business Overview
7.4.2. Key Financials
7.4.3. Product Offerings
7.4.4. Recent Strategic Developments

7.5. Company 5
7.5.1. Business Overview
7.5.2. Key Financials
7.5.3. Product Offerings
7.5.4. Recent Strategic Developments

7.6. Company 5
7.6.1. Business Overview
7.6.2. Key Financials
7.6.3. Product Offerings
7.6.4. Recent Strategic Developments

7.7. Company 6
7.7.1. Business Overview
7.7.2. Key Financials
7.7.3. Product Offerings
7.7.4. Recent Strategic Developments

7.8. Company 7
7.8.1. Business Overview
7.8.2. Key Financials
7.8.3. Product Offerings
7.8.4. Recent Strategic Developments

7.9. Company 8
7.9.1. Business Overview
7.9.2. Key Financials
7.9.3. Product Offerings
7.9.4. Recent Strategic Developments

7.10. Company 9
7.10.1. Business Overview
7.10.2. Key Financials
7.10.3. Product Offerings
7.10.4. Recent Strategic Development
Gaming Headset Market
List of Tables
1. Impact of market drivers
2. Impact of market restraints
3. Global Gaming Headset Market, 2017 - 2030 (US$ Million)
4. Gaming Headset requirement, by country, 2017 - 2030, (US$ Million)
5. North America Gaming Headset market, by type, 2017 - 2030 (USD Million)
6. North America Gaming Headset market, by End-user, 2017 - 2030 (USD Million)
7. Europe Gaming Headset market, by type, 2017 - 2030 (USD Million)
8. Europe Gaming Headset market, by End-user, 2017 - 2030 (USD Million)
9. Asia Pacific Gaming Headset market, by type, 2017 - 2030 (USD Million)
10. Asia Pacific Gaming Headset market, by End-user, 2017 - 2030 (USD Million)
11. Middle East & Africa Gaming Headset market, by type, 2017 - 2030 (USD Million)
12. Middle East & Africa Gaming Headset market, by End-user, 2017 - 2030 (USD Million)
13. Central & South America Gaming Headset market, by type, 2017 - 2030 (USD Million)
14. Central & South America Gaming Headset market, by End-user, 2017 - 2030 (USD Million)
15. Global Gaming Headset Market, Company Market Share, 2018 (%)
16. Company 1: Product Benchmarking
17. Company 1: Financial Performance
18. Company 2: Product Benchmarking
19. Company 2: Financial Performance
20. Company 3: Product Benchmarking
21. Company 3: Financial Performance
22. Company 4: Product Benchmarking
23. Company 4: Financial Performance
24. Company 5: Product Benchmarking
25. Company 5: Financial Performance
26. Company 6: Product Benchmarking
27. Company 6: Financial Performance
28. Company 7: Product Benchmarking
29. Company 7: Financial PerformanceGaming Headset Market
List of Figures
1. Market segmentation
2. Value chain analysis
3. Porter’s Five Forces’ analysis
4. Power of Suppliers
5. Power of Buyers
6. Threat of New Entrants
7. Threat of Substitute
8. Competitive Rivalry
9. Global Gaming Headset market share, by type, 2022 & 2030 (%)
10. Global Gaming Headset market share, by Type-1, by type, 2022 & 2030 (USD Million)
11. Global Gaming Headset market share, by Type-2, by type 2022 & 2030 (USD Million)
12. Global Gaming Headset market share, by Type-3, by type 2022 & 2030 (USD Million)
13. Global Gaming Headset market share, by end-user, 2022 & 2030 (%)
14. Global Gaming Headset market share, by Application-1, by end-user, 2022 & 2030 (USD Million)
15. Global Gaming Headset market share, by Application-2, by end-user 2022 & 2030 (USD Million)
16. Global Gaming Headset market share, by Application-3, by end-user, 2022 & 2030 (USD Million)
17. Global Gaming Headset market share, by Others, by end-user 2022 & 2030 (USD Million)
18. Global Gaming Headset market share, by region, 2022 & 2030 (%)
19. Global Gaming Headset market share, by Region, 2017 - 2030(USD Million)
20. North America Gaming Headset market, 2017 - 2030(USD Million)
21. North America Gaming Headset market share, by Countries, 2022 & 2030 (%)
22. U.S. Gaming Headset market, 2017 - 2030(USD Million)
23. Canada Gaming Headset market, 2017 - 2030(USD Million)
24. Europe Gaming Headset market, 2017 - 2030(USD Million)
25. Europe Gaming Headset market share, by Countries, 2022 & 2030 (%)
26. Spain Gaming Headset market, 2017 - 2030(USD Million)
27. UK Gaming Headset market, 2017 - 2030(USD Million)
28. Italy Gaming Headset market, 2017 - 2030(USD Million)
29. Germany Gaming Headset market, 2017 - 2030(USD Million)
30. France Gaming Headset market, 2017 - 2030(USD Million)
31. Rest of Europe Gaming Headset market, 2017 - 2030(USD Million)
32. Asia-Pacific Gaming Headset market, 2017 - 2030(USD Million)
33. Asia-Pacific Gaming Headset market share, by Countries, 2022 & 2030 (%)
34. China Gaming Headset market, 2017 - 2030(USD Million)
35. India Gaming Headset market, 2017 - 2030(USD Million)
36. Australia Gaming Headset market, 2017 - 2030(USD Million)
37. Japan Gaming Headset market, 2017 - 2030(USD Million)
38. Rest of Asia-Pacific Gaming Headset market, 2017 - 2030(USD Million)
39. Middle East & Africa Gaming Headset market, 2017 - 2030(USD Million)
40. Middle East & Africa Gaming Headset market share, by Countries, 2022 & 2030 (%)
41. GCC Gaming Headset market, 2017 - 2030(USD Million)
42. South Africa Gaming Headset market, 2017 - 2030(USD Million)
43. Rest Of Middle East & Africa Gaming Headset market, 2017 - 2030(USD Million)
44. Central & South America Gaming Headset market, 2017 - 2030(USD Million)
45. Brazil Gaming Headset market, 2017 - 2030(USD Million)
46. Mexico Gaming Headset market, 2017 - 2030(USD Million)
47. Argentina Gaming Headset market, 2017 - 2030(USD Million)
48. Rest Of Central & South America Gaming Headset market, 2017 - 2030(USD Million)

The Leading Key Players in Gaming Headset Market

The Leading Key Players in Gaming Headset Market
Turtle Beach
Sony
Sennheiser
PDP-Pelican
Skullcandy
Microsoft (XBOX)
Plantronics
Logitech
Somic
SteelSeries
Audio-Technica
Creative Technology
Cooler Master
Big Ben
Corsair
Mad Catz-TRITTON
Gioteck
Accessories 4 Technology
Trust International
Kotion Electronic
Hama GmbH
Thrustmaster
Razer
Genius